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Delta Houndoom (Pokémon)

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Delta Houndoom
Delta Pokémon
#737
737

Delta Houndoom

Delta Houndoom

Delta Houndoom
Type
Fire Ice
Unknown Unknown
Blue-Striped
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Flash Fire or Intimidate Cacophony
Cacophony
Hubris
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Mega Delta Houndoom
Cacophony
Mega Delta Houndoom Y
Gender ratio
Unknown
50% male, 50% female
Catch rate
45
Breeding
Egg Group
Undiscovered
Hatch time
Unknown steps
Height
4'07" 1.4 m
Weight
77.2 lbs. 35.0 kg
Base experience yield
0
Leveling rate
Unknown
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed

Delta Houndoom (abbreviated as D. Houndoom in-game) is a dual-type Fire/Ice Delta Pokémon.

It is not known to evolve into or from any other Pokémon. As it is a different species from Houndoom, it is also completely incapable of Mega Evolving.

Pokédex EntryEdit

Delta Species are Pokemon [sic] that have a different type than usual.

In-Game AcquisitionEdit

Phoenix IotaEdit

There is a gentleman who is willing to trade the player his Delta Houndoom for a regular Houndoom. It will be obtained at the same level as the traded Houndoom.

Base StatsEdit

Stat Range
At Lv. 60 At Lv. 120
HP: 75
160 - 216 310 - 422
Attack: 90
101 - 186 198 - 367
Defense: 50
58 - 133 112 - 261
Sp.Atk: 110
123 - 212 242 - 419
Sp.Def: 80
90 - 173 177 - 340
Speed: 95
107 - 192 209 - 380
Total: 500   
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type EffectivenessEdit

Under normal battle conditions this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
???
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
???
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
???
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
???
None

LearnsetEdit

By leveling upEdit

1.4
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start

Thunder Fang

Electric Physical 06565 09595% 15
00Start

Leer

Normal Status 0000 100100% 30
00Start

Ember

Fire Special 04040 100100% 25
044

Howl

Normal Status 0000 —% 40
088

Smog

Poison Special 02020 07070% 20
1313

Roar

Normal Status 0000 100100% 20
1616

Bite

Dark Physical 06060 100100% 25
2020

Odor Sleuth

Normal Status 0000 —% 40
2626

Baton Pass

Normal Status 0000 —% 40
3030

Fire Fang

Fire Physical 06565 09595% 15
3030

Ice Fang

Ice Physical 06565 09595% 15
3535

Faint Attack

Dark Physical 06060 —% 20
4141

Embargo

Dark Status 0000 100100% 15
4545

Foul Play

Dark Physical 09595 100100% 15
5050

Flamethrower

Fire Special 09595 100100% 15
5050

Ice Beam

Ice Special 09595 100100% 15
5656

Crunch

Dark Physical 08080 100100% 15
6060

Nasty Plot

Dark Status 0000 —% 20
6565

Blizzard

Ice Special 120120 07070% 5

  • A level of "Start" indicates a move that will be known by a Delta Houndoom obtained at level 1.
  • Bold indicates a move that gets STAB when used by Delta Houndoom.
  • Italics indicates a move that gets STAB when used by an evolution or alternate form of Delta Houndoom.

By TM/HMEdit

1.4
  TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Normaltm TM05 Roar Normal Status 100% 20
Poisontm TM06 Acid Poison Special 40 100% 30
Icetm TM07 Hail Ice Status —% 10
Normaltm TM10 Hidden Power Normal Special 100% 15
Firetm TM11 Sunny Day Fire Status —% 5
Darktm TM12 Taunt Dark Status 100% 20
Icetm TM13 Ice Beam Ice Special 95 100% 10
Icetm TM14 Blizzard Ice Special 120 70% 5
Normaltm TM15 Hyper Beam Normal Special 150 90% 5
Normaltm TM17 Protect Normal Status —% 10
Normaltm TM21 Frustration Normal Physical 100% 20
Grasstm TM22 SolarBeam Grass Special 120 100% 10
Normaltm TM27 Return Normal Physical 100% 20
Ghosttm TM30 Shadow Ball Ghost Special 80 100% 15
Normaltm TM32 Double Team Normal Status —% 15
Poisontm TM34 Poison Wave Poison Special 95 100% 10
Firetm TM35 Flamethrower Fire Special 95 100% 15
Poisontm TM36 Sludge Bomb Poison Special 90 100% 10
Firetm TM38 Fire Blast Fire Special 120 85% 5
Darktm TM41 Torment Dark Status 100% 15
Normaltm TM42 Facade Normal Physical 70 100% 20
Normaltm TM43 Secret Power Normal Physical 70 100% 20
Psychictm TM44 Rest Psychic Status —% 10
Normaltm TM45 Attract Normal Status —% 15
Normaltm TM32 Double Team Normal Status —% 15
Darktm TM46 Thief Dark Physical 40 100% 10
Normaltm TM48 Round Normal Special 60 100% 10
Firetm TM50 Overheat Fire Special 140 90% 5
Firetm TM59 Incinerate Fire Special 30 100% 15
Firetm TM61 Will-O-Wisp Fire Status 75% 15
Darktm TM63 Embargo Dark Status 100% 15
Darktm TM66 Payback Dark Physical 50 100% 10
Normaltm TM67 Retaliate Normal Physical 70 100% 5
Normaltm TM68 Giga Impact Normal Physical 150 90% 5
Icetm TM79 Frost Breath Ice Special 40 90% 10
Normaltm TM87 Swagger Normal Status 90% 15
Normaltm TM90 Substitute Normal Status —% 10
Fightingtm TM94 Rock Smash Fighting Physical 40 100% 15
Darktm TM95 Snarl Dark Special 55 95% 15
Normaltm HM04 Strength Normal Physical 80 100% 15
Unknowntm TM103 Lunar Cannon Dark Special 135 100% 10
Unknowntm TM104 Flash Freeze Ice Status 80% 10
Unknowntm TM105 Permafrost Ice Status 80% 15
Ghosttm TM96 Zombie Strike Ghost Physical 90 90% 15
Unknowntm TM107 Dark Matter Dark Special 150 90% 5
Unknowntm TM108 Angel Wings Normal Status —% 5
Unknowntm TM109 Power Shrine Rock Status —% 10
Unknowntm TM110 Special Shrine Rock Status —% 15
Unknowntm TM113 Fumble Normal Physical 90% 5
Unknowntm TM114 Wildfire Fire Status 70% 10
Unknowntm TM127 Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Delta Houndoom.
  • Italics indicates a move that gets STAB when used by an evolution or alternate form of Delta Houndoom.


By TutoringEdit

1.4
 Tutor   Move   Type   Cat.   Pwr.   Acc.   PP 
H U P R G Y B E  Dark Pulse Dark Special 80 100% 15
H U P R G Y B E  Flare Blitz Fire Physical 120 100% 15
H U P R G Y B E  Foul Play Dark Physical 95 100% 15
H U P R G Y B E  Headbutt Normal Physical 70 100% 15
H U P R G Y B E  Heatwave Fire Special 100 90% 10
H U P R G Y B E  Hyper Voice Normal Special 90 100% 10
H U P R G Y B E  Icy Wind Ice Special 55 95% 15
H U P R G Y B E  Iron Tail Steel Physical 100 75% 15
H U P R G Y B E  Morning Sun Normal Status —% 5
H U P R G Y B E  Return Normal Physical 100% 20
H U P R G Y B E  Role Play Psychic Status —% 10
H U P R G Y B E  Sleep Talk Normal Status —% 10
H U P R G Y B E  Snatch Dark Status —% 10
H U P R G Y B E  Snore Normal Special 40 100% 15
H U P R G Y B E  Super Fang Normal Physical 90% 10
H U P R G Y B E  Uproar Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Delta Houndoom.
  • Italics indicates a move that gets STAB when used by an evolution or alternate form of Delta Houndoom.
  • Click on each letter in the Tutor column to view the locations of the Move Tutor in question.

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