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Delta Pinsir
Stag Beetle Pokémon
#661
661

Delta Pinsir

Delta Pinsir

Delta Pinsir
Type
Fighting Unknown
Unknown Unknown
Blue-Striped
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Hyper Cutter or Mold Breaker Cacophony
Cacophony
Moxie
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Mega Delta Pinsir
Cacophony
Mega Delta Pinsir Y
Gender ratio
Unknown
50% male, 50% female
Catch rate
45
Breeding
Egg Group
Undiscovered
Hatch time
Unknown steps
Height
4'11" 1.5 m
Weight
121.3 lbs. 55.0 kg
Base experience yield
0
Leveling rate
Unknown
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed

Delta Pinsir is a Fighting-type Delta Pokémon.

It is not known to evolve into or from any other Pokémon. As it is a different species from Pinsir, it is also completely incapable of Mega Evolving.

Pokédex EntryEdit

Delta Species are Pokemon [sic] that have a different type than usual.

In-Game AcquisitionEdit

Route 4XEdit

There is a Wormhole location on Route 4X that leads the player to Delta Pinsir. It is at level 50 when encountered.

Base StatsEdit

Stat Range
At Lv. 60 At Lv. 120
HP: 65
148 - 204 286 - 398
Attack: 125
139 - 232 274 - 459
Defense: 100
112 - 199 220 - 393
Sp.Atk: 55
63 - 140 123 - 274
Sp.Def: 70
80 - 159 155 - 314
Speed: 85
96 - 179 188 - 353
Total: 500   
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type EffectivenessEdit

Under normal battle conditions this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
???
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
???
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
???
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
???
None

LearnsetEdit

By leveling upEdit

1.4
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start

ViceGrip

Normal Physical 05555 100100% 30
00Start

Focus Energy

Normal Status 0000 —% 30
044

Bind

Normal Physical 01515 08585% 20
088

Seismic Toss

Fighting Physical 0000 100100% 20
1111

Harden

Normal Status 0000 —% 30
1515

Revenge

Fighting Physical 06060 100100% 10
1818

Brick Break

Fighting Physical 07575 100100% 15
2222

Vital Throw

Fighting Physical 07070 —% 10
2626

Submission

Fighting Physical 08080 08080% 25
2929

Sky Uppercut

Fighting Physical 08585 09090% 15
3333

Storm Throw

Fighting Physical 04040 100100% 10
3636

Thrash

Normal Physical 120120 100100% 10
4040

Swords Dance

Normal Status 0000 —% 30
4343

Superpower

Fighting Physical 120120 100100% 5
4747

Guillotine

Normal Physical 0000 —% 5

  • A level of "Start" indicates a move that will be known by a Delta Pinsir obtained at level 1.
  • Bold indicates a move that gets STAB when used by Delta Pinsir.
  • Italics indicates a move that gets STAB when used by an evolution or alternate form of Delta Pinsir.

By TM/HMEdit

1.4
  TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Poisontm TM06 Acid Poison Special 40 100% 30
Fightingtm TM08 Bulk Up Fighting Status —% 20
Normaltm TM10 Hidden Power Normal Special 100% 15
Firetm TM11 Sunny Day Fire Status —% 5
Normaltm TM15 Hyper Beam Normal Special 150 90% 5
Normaltm TM17 Protect Normal Status —% 10
Watertm TM18 Rain Dance Water Status —% 5
Normaltm TM21 Frustration Normal Physical 100% 20
Groundtm TM26 Earthquake Ground Physical 100 100% 10
Normaltm TM27 Return Normal Physical 100% 20
Groundtm TM28 Dig Ground Physical 80 100% 10
Fightingtm TM31 Brick Break Fighting Physical 75 100% 15
Normaltm TM32 Double Team Normal Status —% 15
Rocktm TM39 Rock Tomb Rock Physical 50 80% 10
Normaltm TM42 Facade Normal Physical 70 100% 20
Normaltm TM43 Secret Power Normal Physical 70 100% 20
Psychictm TM44 Rest Psychic Status —% 10
Normaltm TM45 Attract Normal Status —% 15
Fightingtm TM47 Low Sweep Fighting Physical 60 100% 20
Normaltm TM48 Round Normal Special 60 100% 15
Fightingtm TM52 Focus Blast Fighting Special 120 70% 5
Normaltm TM68 Giga Impact Normal Physical 150 90% 5
Rocktm TM71 Stone Edge Rock Physical 100 80% 5
Normaltm TM75 Swords Dance Normal Status —% 30
Groundtm TM78 Bulldoze Ground Physical 60 100% 20
Rocktm TM80 Rock Slide Rock Physical 75 90% 10
Bugtm TM81 X-Scissor Bug Physical 80 100% 15
Normaltm TM87 Swagger Normal Status 90% 15
Normaltm TM90 Substitute Normal Status —% 10
Fightingtm TM94 Rock Smash Fighting Physical 40 100% 15
Normaltm HM01 Cut Normal Physical 50 95% 30
Normaltm HM04 Strength Normal Physical 80 100% 15
Unknowntm TM107 Dark Matter Dark Special 150 90% 5
Unknowntm TM108 Angel Wings Normal Status —% 5
Unknowntm TM109 Power Shrine Rock Status —% 10
Unknowntm TM110 Special Shrine Rock Status —% 15
Unknowntm TM113 Fumble Normal Physical 90% 5
Unknowntm TM125 Rock Climb Normal Physical 90 85% 20
Unknowntm TM127 Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Delta Pinsir.
  • Italics indicates a move that gets STAB when used by an evolution or alternate form of Delta Pinsir.


By TutoringEdit

1.4
 Tutor   Move   Type   Cat.   Pwr.   Acc.   PP 
H U P R G Y B E  Bind Normal Physical 15 85% 20
H U P R G Y B E  Drain Punch Fighting Physical 75 100% 10
H U P R G Y B E  Fire Punch Fire Physical 75 100% 15
H U P R G Y B E  Ice Punch Ice Physical 75 100% 15
H U P R G Y B E  Iron Defense Steel Status —% 15
H U P R G Y B E  Knock Off Dark Physical 20 100% 20
H U P R G Y B E  Low Kick Fighting Physical &mdash 100% 20
H U P R G Y B E  Return Normal Physical 100% 20
H U P R G Y B E  Sleep Talk Normal Status —% 10
H U P R G Y B E  Snore Normal Special 40 100% 15
H U P R G Y B E  Stealth Rock Rock Status —% 20
H U P R G Y B E  Superpower Fighting Physical 120 100% 5
H U P R G Y B E  Thunder Punch Electric Physical 75 100% 15
  • Bold indicates a move that gets STAB when used by Delta Pinsir.
  • Italics indicates a move that gets STAB when used by an evolution or alternate form of Delta Pinsir.
  • Click on each letter in the Tutor column to view the locations of the Move Tutor in question.

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