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With upgrades, Fountain is a healing spring

The first Secret Base is located in Agassiz Town and contains more than a few useful things that can be potentially upgraded. Pokémon healing is included for convenience.

There are three different levels of upgrades available for the base.

Basic Upgrades[]

Secret Entrances

Secret Entrances[]

You can purchase secret entrances to and from your base. Secret entrances can be found in the Escape Route, Superior City, Fianga City, Kivu Town, Ladoga Town, Blackfist City, and Huron Town. You access these bonus routes by using Secret Power on stone pillars and lighthouses located in each of these locations. Interact with the pillar/lighthouse and the option to use Secret Power will appear. The exception is the Escape Route entrance, which is accessed by using Surf to get to a ladder in the back/top of the Escape Route.

Stage 1 Workers[]

You can purchase employees that can provide services.

  • Fossil Maniac: Sells all fossils for $1000 each.
  • Mart Worker: Standard Poké Mart salesperson. Can be upgraded.
  • Trade Master: One a day, will trade you a Pokémon. Can be upgraded.
  • Trainer: Will fight infinite battles against you, but costs money. The player can choose what level of Pokemon they want to fight, from 10 to 100, with higher levels being more expensive. The trainer will have six Audino, except the level 100 battle where the trainer will only have three.
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Second Upgrade.

Expansions[]

Dungeon: Mystery Dungeon-like minigame, more Pokémon and some loot. Use an Escape Rope or Dig to get out, or continue going down until you finally resurface.

Mining Cave: A minigame in which you excavate items from a rock wall.

Platform: Gives access to a Poké Ball with random items. Refills once per day. Some items are as follows:

  • 20 Great Balls
  • 20 Ultra Balls
  • Master Ball (1/100 chance)
  • Air Balloon
  • Choice Band
  • Exp. Share
  • Fire Gem
  • Focus Band
  • Focus Sash
  • IV Stone
  • King's Rock
  • Sun Stone
  • TM15 Hyper Beam
  • TM26 Earthquake
  • TM?? Dark Epitaph

It's advised that you save before taking the random item; if you receive a random item that you do not want, simply reload from the last save and try again. The random item obtained appears to run down a certain list repeatedly in a very short time (less than ~3 seconds); hence waiting varying amounts of time before grabbing the item may help you get what you want.

Stage 2 Upgrades[]

To get the second stage of upgrades, you must purchase all available basic upgrades, and then touch the purple gem on the right side of the room. In addition to changing the tileset and layout, the wandering Dunsparce in the base are replaced with Misdreavus.

Stage 2 Workers[]

  • Mythologist: Will translate scripture for you, giving you a hint as to where to find a random legendary Pokémon.
  • Magnemite, Gastly, Mr. Mime, and Shuppet: Each upgrade will replace 2 of the Misdreavus in the secret base with the chosen Pokémon, as well as cause them to randomly spawn in the Dungeon.
  • PokéTech Designer: Sells PokéGear add-ons.
  • Professor: Allows access to a single starter from each of Generations II - V (for a total of four). After receiving the Aroma secret base, he allows access to a second set of starters. Hint: do not pick Totodile, Chimchar, or Oshawott; these are available in the wild elsewhere
  • Tailor: Gives access to new/alternative outfits.
  • Trade Master (Upgraded): Will make you a different trade offer after you reject one.

TIP: Regarding the Professor upgrade, you must get the first set of starters before you receive the Aroma Secret Base, otherwise you will only get one set.

Gym Leaders[]

Once purchased, the gym leaders will appear at random, and they will battle you as much as you want. If you only buy one, they will always appear. Talking to them will automatically have you battle them, even if you just defeated them. In order to encounter a different gym leader, exit and re-enter the base. All gym leaders have 2 Full Restores, and 1 Full Heal.

There is a trick that can be used to boost your Pokemon to level 80+ even though when you first unlock the secret base your Pokemon should be about level 30.

Devon[]

Devon

Reward: $5700

Pokémon Level Moveset EV yield
Machamp 55

Scary Face

Dynamic Punch Cross Chop Wake-Up Slap 3 Atk
Medicham 55 Power Trick Acupressure Psych Up Reversal 2 Speed
Hariyama 56 Endure Wake-up Slap Close Combat Seismic Toss 2 HP
Gallade 56 Feint Protect Helping Hand False Swipe 3 Atk
Conkeldurr 57 Stone Edge Focus Punch Superpower Hammer Arm 3 Atk
Lucario 57 Calm Mind Aura Sphere Close Combat Heal Pulse 1 Atk, 1 SpAtk

Gideon[]

Gideon

Reward: $5800

Pokémon Level Moveset EV Yield
Meganium 55 Light Screen Sweet Scent Safeguard Body Slam 1 Def, 2 SpDef
Torterra 57 Leaf Storm Crunch Giga Drain Synthesis 2 Atk, 1 Def
Serperior 55 Wring Out Giga Drain Coil Leaf Blade 3 Speed
Breloom 56 Dynamic Punch Seed Bomb Sky Uppercut Mind Reader 2 Atk
Leafeon 58 Last Resort Sunny Day Synthesis Leaf Blade 2 Def
Shiftry 58 Leaf Tornado Leaf Storm Razor Leaf Nasty Plot 3 Atk

Jonathan[]

Jonathan

Reward: $5900

Pokémon

Level

Moveset

EV yield

Rhyperior 57 Drill Run Take Down Hammer Arm Stone Edge 3 Atk
Probopass 57 Lock-On Stone Edge Zap Cannon Earth Power 1 Def, 2 SpDef
Tyranitar 59 Payback Dark Pulse Earthquake Crunch 3 Atk
Rampardos 58 Head Smash Zen Headbutt Screech Ancient Power 2 Atk
Gigalith 57 Stone Edge Explosion Stealth Rock Sandstorm 3 Atk
Golem 59 Stealth Rock Double-Edge Earthquake Explosion 3 Def

PK-096[]

VsPK-096

Reward: $6200

Pokémon Level Moveset EVs Gained
Klinklang 59 Shift Gear Metal Sound Discharge Screech 3 Def
Bronzong 60 Heavy Slam Payback Extrasensory Heal Block 1 Def, 1 SpDef
Metagross 60 Meteor Mash Iron Defense Hammer Arm Psychic 3 Def
Mawile 60 Iron Head Play Rough Spit up Swallow 1 Atk, 1 Def
Skarmory 61 Air Slash Night Slash Autotomize Slash 2 Def
Magnezone 62 Magnet Rise Lock-On Discharge Screech 3 SpAtk

Graham[]

Graham's Picture

Reward: $6300 

Pokémon

Level

Moveset

EV yield

Gengar 60 Destiny Bond Hex Dark Pulse Dream Eater 3 SpAtk
Drifblim 60 Shadow Ball Amnesia Baton Pass Explosion 2 HP
Chandelure 61 Flame Burst Hex Confuse Ray Smog 3 SpAtk
Froslass 62 Ice Shard Hail Blizzard Destiny Bond 2 Speed
Dusknoir 62 Hex Future Sight Mean Look Payback 1 Def, 2 SpDef
Gengar 63 Hex Dark Pulse Destiny Bond Dream Eater 3 SpAtk

Avery[]

Avery's Picture

Reward: $6500

Pokémon Level Moveset EV yield
Parasect 62 Growth Giga Drain Aromatherapy Rage Powder 2 Atk, 1 Def
Ninjask 62 Slash Baton Pass X-Scissor Swords Dance 2 Speed
Escavalier 63 X-Scissor Giga Impact Swords Dance Reversal 2 Atk
Scizor(Mega) 63 Swords Dance Iron Head Feint Double Hit 2 Atk
Accelgor 64 Final Gambit Power Swap Bug Buzz Recover 2 Speed
Volcarona 65 Heat Wave Silver Wind Quiver Dance Whirlwind 3 SpAtk

Demetri[]

Demetri's Picture

Reward: $6800

Note: Here, the battle is a single battle, unlike in his gym.

Pokémon Level Moveset EV Yield
Gothitelle 65 Magic Room Charm Telekinesis Psychic 3 SpDef
Reuniclus 66 Skill Swap Heal Block Wonder Room Dizzy Punch 3 SpAtk
Sigilyph 66 Psychic Air Slash Cosmic Power Sky Attack 2 SpAtk
Claydol 67 Explosion Earth Power Sandstorm Heal Block 2 SpDef
Metagross 68 Hammer Arm Iron Defence Hyper Beam Meteor Mash 3 Def
Alakazam 68 Trick Psychic Future Sight Calm Mind 3 SpAtk

Miranda[]

Miranda's Picture

Reward: $7000

Note: Here, the battle is a single battle and the weather is not permanently sun, like in her gym. As of 1.4, Miranda allows the use of water-type Pokémon.

Pokémon Level Moveset EV Yield
Camerupt 69 Eruption Yawn Earthquake Fissure 1 Atk, 1 SpAtk
Houndoom 69 Inferno Nasty Plot Crunch Flamethrower 2 SpAtk
Emboar 69 Flare Blitz Head Smash Flamethrower Roar 3 Atk
Chandelure 70 Flame Burst Hex Confuse Ray Smog 3 SpAtk
Charizard 70 Flamethrower Fire Spin Inferno Slash 3 SpAtk
Volcarona 70 Bug Buzz Silver Wind Quiver Dance Heat Wave 3 SpAtk

Full Upgrade[]

The third stage is activated after the storyline events in Magmax Cave in the Aroma region. This upgrade is located in Carinae Town. Because there are so many upgrades that can be purchased, the Secret Base is now divided into two floors.

The bed has been replaced with a nurse joy. Both the nurse joy and the PC can be found upstairs.

It is possible to smuggle 2 pokemon into the Aroma region. This requires that you have not bought the Daycare upgrades.

Capture011

Final Upgrade.

Ground Floor Upgrades[]

  • Day Care Garden (Poké-Amie): A garden behind the Day Care workers that lets you battle or pet your Pokémon currently in the Day Care. Its primary function is to let you evolve  Eevee to Sylveon.
  • Day Care Worker: Provides Day Care Center services.
  • Egg Hatching Tunnel: A long tunnel that resets every certain distance. You can make eggs hatch here quickly, unlike the usual long running process.
  • Hall Of Glory: A room with statues of your previous Elite Four teams.
  • Mart Worker (level 2): An upgraded Poké Mart salesperson who sells the following items:
HallofFameRoom

Hall of Glory

Item Price
Ultraball Ultra Ball 1200
Hyperpotion Hyper Potion 1200
FullrestoreFull Restore 3000
ReviveRevive 1500
FullhealFull Heal 600
EscaperopeEscape Rope 550
SuperrepelSuper Repel 500
MaxrepelMax Repel 700
IvstoneIV Stone 10000
DreamstoneDream Stone 10000
LuckyeggLucky Egg 5000
ExpshareExp. Share 3000
AmuletcoinAmulet Coin 100
  • Red Shard Move Tutor
Move Type Power/Accuracy PP Category Description
Drill Run Ground 80/95 10 Physical The user crashes into the target while rotating its body like a drill.  Critical hits land more easily.
Bounce Flying 85/85 5 Physical The user bounces up high, then drops on the target on the second turn.  This may leave the target with paralysis.
Signal Beam Bug 75/100 15 Special The user attacks with the sinister beam of light.  It may also confuse the target.
Iron Head Steel 80/100 15 Physical The user slams the target with its steel-hard head.  It may also make the target flinch.
Super Fang Normal ???/90 10 Physical The user chomps hard on the target with its sharp front fangs.  It cuts the targets HP to half.
Uproar Normal 90/100 10 Special The user attacks in an uproar for three turns.  Over that time, no one can fall asleep.
Seed Bomb Grass 80/100 15 Physical The slams a barrage of hard-shelled seeds on the target from above.
Dual Chop Dragon 40/90 15 Physical The user attacks its target by hitting it with brutal strikes.  The target is hit twice in a row.
Low Kick Fight ???/100 20 Physical A powerful low kick that makes the target fall over.  It inflicts greater damage on heavier targets.
Gunk Shot Poison 120/70 5 Physical The user shoots filthy garbage at the target to attack.  It may also poison the target.
Thunder Punch Electric 75/100 15 Physical THe target is punched with an electrified fist.  It may also leave the target with paralysis.
Fire Punch Fire 75/100 15 Physical The target is punched with a fiery fist.  It may also leave the target burned.
Ice Punch Ice 75/100 15 Physical The target is punched with an icy fist.  It may also leave the target frozen.

Green Shard Move Tutor

Move                Type Power/Accuracy PP Category Description                                
Worry Seed Grass ---/100 10 Status A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Gastro Acid Poison ---/100 10 Status The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Helping Hand Normal ---/--- 20 Status The user assists an ally by boosting the power of its attack.
After You Normal ---/--- 15 Status The user helps the target and makes it use its move right after the user.
Magic Room Psychic ---/--- 10 Status The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Wonder Room Psychic ---/--- 10 Status The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Spite Ghost ---/100 10 Status The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Recycle Normal ---/--- 10 Status The user recycles a held item that has been used in battle so it can be used again.
Trick Psychic ---/100 10 Status The user catches the target off guard and swaps its held item with its own.
Stealth Rock Rock ---/--- 20 Status The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Outrage Dragon 120/100 10 Physical The user rampages and attacks for two to three turns. It then becomes confused, however.
Endeavor Normal ---/100 5 Physical An attack move that cuts down the target's HP to equal the user's HP.
Sleep Talk Normal ---/--- 10 Status While it is asleep, the user randomly uses one of the moves it knows.
Skill Swap Psychic ---/--- 10 Status The user employs its psychic power to exchange Abilities with the target.
Snatch Dark ---/--- 10 Status The user steals the effects of any attempts to use a healing or stat-changing move.

Yellow Shard Move Tutor

Move               Type Power/Accuracy PP Category Description                                
Bind Normal 15/85 20 Physical Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Snore Normal 50/100 15 Special An attack that can be used only if the user is asleep. The harsh noise may make the target flinch.
Heal Bell Normal ---/--- 5 Status The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Knock Off Dark 20/100 25 Physical The user slaps down the target's held item, preventing that item from being used in the battle.
Synthesis Grass ---/--- 5 Status The user restores its own HP. The amount of HP regained varies with the weather.
Roost Flying ---/--- 10 Status The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
Sky Attack Flying 140/90 5 Physical A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Role Play Psychic ---/--- 10 Status The user mimics the target completely, copying the target's natural Ability.
Heat Wave Fire 95/90 10 Special The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Drain Punch Fighting 75/100 10 Physical An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Pain Split Normal ---/--- 20 Status The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Tailwind Flying ---/--- 15 Status The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Giga Drain Grass 75/100 10 Special A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Blue Shard Move Tutor

Move             Type Power/Accuracy PP Category Description                                  
Iron Defense Steel ---/--- 15 Status The user hardens its body's surface like iron, sharply raising its Defense stat.
Magnet Rise Electric ---/--- 10 Status The user levitates using electrically generated magnetism for five turns.
Magic Coat Psychic ---/--- 15 Status A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Block Normal ---/--- 5 Status The user blocks the target's way with arms spread wide to prevent escape.
Hyper Voice Normal 90/100 10 Special The user lets loose a horribly echoing shout with the power to inflict damage.
Electroweb Electric 55/95 15 Special The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
Icy Wind Ice 55/95 15 Special The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail Steel 100/75 15 Physical The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Earth Power Ground 90/100 10 Special The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def.
Zen Headbutt Psychic 80/90 15 Physical The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Foul Play Dark 95/100 15 Physical The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Superpower Fighting 120/100 5 Physical The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Gravity Psychic ---/--- 5 Status Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Dragon Pulse Dragon 85/100 10 Special The target is attacked with a shock wave generated by the user's gaping mouth.
Dark Pulse Dark 80/100 15 Special The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Event Move Tutor

Move             Type Power/Accuracy PP Category Description                                  
Roar of Time Dragon 150/90 5 Special The user blasts the target with power that distorts even time. The user must rest on the next turn.
Spacial Rend Dragon 100/95 5 Special The user tears the target along with the space around it. Critical hits land more easily.
Extreme Speed Normal 80/100 5 Physical The user charges the target at blinding speed. This attack always goes before any other move.
V-Create Fire 180/95 5 Physical With a hot flame on its forehead, the user hurls itself at its target. It lowers the user's Defense, Sp. Def, and Speed stats.
Doom Desire Steel 140/100 5 Special Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
Focus Punch Fighting 150/100 20 Physical The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Boomburst Normal 140/100 10 Special The user attacks everything around it with the destructive power of a terrible, explosive sound.
Hi Jump Kick Fighting 130/90 10 Physical The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Draco Meteor Dragon 130/90 5 Special Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
Superpower Fighting 120/100 5 Physical The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Megahorn Bug 120/85 10 Physical Using its tough and impressive horn, the user rams into the target with no letup.
Zap Cannon Electricl 120/50 5 Special The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Aura Sphere Fighting 80/--- 20 Special The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
Nasty Plot Dark ---/--- 20 Status The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
Meteor Mash Steel 90/90 10 Physical The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
Double-Edge Normal 120/100 15 Physical A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Seismic Toss Fighting ???/100 20 Physical The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Hypnosis Psychic ---/60 20 Status The user employs hypnotic suggestion to make the target fall into a deep sleep.
Octazooka Water 65/85 10 Special The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.
False Swipe Normal 40/100 40 Physical A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Giga Drain Grass 75/100 10 Special A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Heal Bell Normal ---/--- 5 Status The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Baton Pass Normal ---/--- 40 Status The user switches places with a party Pokémon in waiting, passing along any stat changes.
Morning Sun Normal ---/--- 5 Status The user restores its own HP. The amount of HP regained varies with the weather.
Focus Punch Fighting 150/100 20 Physical The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Wish Normal ---/--- 10 Status One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Blaze Kick Fire 85/90 10 Physical The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn.
Crush Claw Normal 75/95 10 Physical The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
Extrasensory Psychic 80/100 20 Special The user attacks with an odd, unseeable power. It may also make the target flinch.
Flare Blitz Fire 120/100 15 Physical The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
Psycho Boost Psychic 140/90 5 Special The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
Dark Pulse Dark 80/100 15 Special The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Electro Ball Electric ???/100 10 Special The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
Shift Gear Steel ---/--- 10 Status The user rotates its gears, raising its Attack and sharply raising its Speed.
Acrobatics Flying 55/100 15 Physical The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Secret Sword Fighting 85/100 10 Special The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Bolt Strike Electric 130/85 5 Physical The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
Blue Flare Fire 130/85 5 Special The user attacks by engulfing the target in an intense, yet beautiful, blue flame. It may leave the target with a burn.

Second Floor Upgrades[]

  • Nurse Joy
  • Move Deleter
  • Move Relearner
  • EV Resetter
  • IV Changer
  • Name Rater
  • Online Worker
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