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Starter Pokémon

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In Pokémon Zeta/Omicron the player will be able to obtain one of three different Starter Pokémon in both the Vesryn and Aroma regions when playing the game normally.

Summary

Vesryn Starters

When the player starts off in the Vesryn Region they will have the ability to choose a starter Pokémon from an emergency Pokémon supply. When playing the game with the Solo Run mode enabled, the player will have the ability to choose from any non-Legendary, first stage Pokémon (and Marill) that has had a quality follower sprite made for them, but otherwise the starter will correspond to one of those listed below:

  • The emergency Pokémon supply
  • Choosing Bellsprout
  • Choosing Horsea
  • Choosing Magby
Pokémon Level
069 Bellsprout 7
116 Horsea 7
240 Magby 7




All three of these starters have had their evolution methods modified. Each Pokémon evolves into their second stage at level 16 (except Horsea who evolves at level 15) and then into their third stage at level 38; items are no longer required for these Pokémon to evolve. To compensate for the power differences between each of these evolution lines, each of the starters has had their stats slightly modified as compensation.

The player's starter decision will also affect the appearance of a number of other Pokémon both in the wild and used by trainers. For instance, the player's rival, Jake will always use the starter that has a type advantage against the player's choice. Professor Oak's assistant, Jeremy, will then use the starter that has a type disadvantage against the player's choice later in the game. Jeremy will also give the player the starter that the rival has right after the player chose his in Zarivar Town's lab. Later on, a wild starter corresponding to the one on Jeremy's team can also be found in a house in Fianga City. When doing a Solo Run, these choices will all act as if the player had chosen Bellsprout.

Aroma Starters

In the Aroma Region the player will start a new adventure and will be given a new starter as a result. These starters are identical to those given to the player in Ruby, Sapphire, and Emerald versions:

Pokémon Level
252 Treecko 12
255 Torchic 12
258 Mudkip 12

The player will also receive a Mega Stone corresponding to their Aroma starter later in the Aroma Region. The player's starter choice will also affect whether or not they receive Raikou (Mudkip), Suicune (Torchic), or Entei (Treecko) later in the game, as only one can be obtained per save file without trading.

Stat Modifications

Listed below are the modified Base Stats of each of the starters and their evolutions in Zeta/Omicron. The number in parentheses indicates how much of a change this is in comparison to their original Base Stat.

Pokémon HP Attack Defense Sp. Attack Sp. Defense Speed Total
069Bellsprout 62 (+12) 77 (+2) 37 (+2) 57 (-13) 32 (+2) 42 (+2) 307 (+7)
070Weepinbell 68 (+3) 93 (+3) 53 (+3) 88 (+3) 48 (+3) 58 (+3) 408 (+18)
071Victreebel 88 (+8) 113 (+8) 73 (+8) 108 (+8) 68 (+8) 78 (+8) 528 (+48)
240Magby 50 (+5) 65 (-10) 64 (+27) 44 (-26) 48 (-7) 43 (-40) 314 (-51)
126Magmar 50 (-15) 80 (-15) 62 (+5) 85 (-15) 60 (-25) 78 (-15) 415 (-80)
467Magmortar 74 (-1) 94 (-1) 66 (-1) 124 (-1) 94 (-1) 82 (-1) 534 (-6)
116Horsea 40 (+10) 49 (+9) 70 (+0) 70 (+0) 35 (+10) 60 (+0) 314 (+29)
117Seadra 50 (-5) 60 (-5) 90 (-5) 90 (-5) 40 (-5) 80 (-5) 410 (-30)
230Kingdra 74 (-1) 94 (-1) 94 (-1) 94 (-1) 94 (-1) 84 (-1) 534 (-6)

Moveset Modifications

Each of the Vesryn starters has also had their movesets modified in Pokémon Zeta/Omicron to give them slightly more use. View any of the sections below to see what each of the starter's level up moveset looks like in Zeta/Omicron.

Bellsprout

1.4
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start

Pound

Normal Physical 04040 100100% 35
00Start

Growth

Normal Status 0000 —% 40
077

Vine Whip

Grass Physical 03535 100100% 15
1010

Stun Spore

Grass Status 0000 07575% 30
1414

Sleep Powder

Grass Status 0000 07575% 15
1717

PoisonPowder

Poison Status 0000 07575% 35
1919

Acid

Poison Special 04040 100100% 30
2323

Knock Off

Dark Physical 02020 100100% 20
2929

Sweet Scent

Normal Status 0000 100100% 20
3535

Gastro Acid

Poison Status 0000 100100% 10
3939

Razor Leaf

Grass Physical 05555 09595% 25
4141

Slam

Normal Physical 08080 07575% 20
4747

Wring Out

Normal Special 0000 100100% 5
100100

Forest Surge

Grass Physical 0000 —% 5

  • A level of "Start" indicates a move that will be known by a Bellsprout obtained at level 1.
  • Bold indicates a move that gets STAB when used by Bellsprout.
  • Italics indicates a move that gets STAB when used by an evolution or alternate form of Bellsprout.

Weepinbell

1.4
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start

Vine Whip

Grass Physical 03535 100100% 15
00Start

Growth

Normal Status 0000 —% 40
00Start

Wrap

Normal Physical 01515 09090% 20
077

Growth

Normal Status 0000 —% 40
1111

Wrap

Normal Physical 01515 09090% 20
1313

Sleep Powder

Grass Status 0000 07575% 15
1515

PoisonPowder

Poison Status 0000 07575% 35
1717

Stun Spore

Grass Status 0000 07575% 30
2323

Acid

Poison Special 04040 100100% 30
2626

PoisonPowder

Poison Status 0000 07575% 35
3030

Razor Leaf

Grass Physical 05555 09595% 25
3434

Gastro Acid

Poison Status 0000 100100% 10
3636

Spore

Grass Status 0000 100100% 15
3939

Double Team

Normal Status 0000 —% 15
4242

Grass Knot

Grass Special 0000 100100% 20
4949

Sludge Bomb

Poison Special 09090 100100% 10
5555

Leaf Storm

Grass Special 140140 09090% 5
100100

Forest Surge

Grass Physical 0000 —% 5

  • A level of "Start" indicates a move that will be known by a Weepinbel obtained at level 1.
  • Bold indicates a move that gets STAB when used by Weepinbel.
  • Italics indicates a move that gets STAB when used by an evolution or alternate form of Weepinbel.

Victreebel

1.4
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start

Stockpile

Normal Status 0000 —% 20
00Start

Swallow

Normal Status 0000 —% 10
00Start

Spit Up

Normal Special 0000 100100% 10
00Start

Vine Whip

Grass Physical 03535 100100% 15
00Start

Sleep Powder

Grass Status 0000 07575% 15
00Start

Razor Leaf

Grass Physical 05555 09595% 25
3939

Leaf Blade

Grass Physical 09090 100100% 15
4242

Sludge Wave

Poison Special 09595 100100% 10
4545

SolarBeam

Grass Special 120120 100100% 10
4949

Double-Edge

Normal Physical 120120 100100% 15
5555

Gunk Shot

Poison Physical 120120 07070% 5
6262

Leaf Storm

Grass Special 140140 09090% 5
8282

Frenzy Plant

Grass Special 150150 09090% 5
100100

Forest Surge

Grass Physical 0000 —% 5

  • A level of "Start" indicates a move that will be known by a Victreebel obtained at level 1.
  • Bold indicates a move that gets STAB when used by Victreebel.
  • Italics indicates a move that gets STAB when used by an evolution or alternate form of Victreebel.

Horsea

1.4
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start

Pound

Normal Physical 04040 100100% 35
00Start

SmokeScreen

Normal Status 0000 100100% 20
077

Bubble

Water Special 02020 100100% 30
1010

Water Gun

Water Special 04040 100100% 25
1414

Focus Energy

Normal Status 0000 —% 30
1818

BubbleBeam

Water Special 06565 100100% 20
2323

Agility

Psychic Status 0000 —% 30
2626

Twister

Dragon Special 04040 100100% 20
3030

Brine

Water Special 06565 100100% 10
3535

Hydro Pump

Water Special 120120 08080% 5
3838

Dragon Dance

Dragon Status 0000 —% 20
4242

Dragon Pulse

Dragon Special 09090 100100% 10
100100

Abyssal Crush

Water Physical 0000 —% 5

  • A level of "Start" indicates a move that will be known by a Horsea obtained at level 1.
  • Bold indicates a move that gets STAB when used by Horsea.
  • Italics indicates a move that gets STAB when used by an evolution or alternate form of Horsea.

Seadra

1.4
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start

Bubble

Water Special 02020 100100% 30
00Start

SmokeScreen

Normal Status 0000 100100% 20
00Start

Leer

Normal Status 0000 100100% 30
00Start

Water Gun

Water Special 04040 100100% 25
044

SmokeScreen

Normal Status 0000 100100% 20
088

Leer

Normal Status 0000 100100% 30
1111

Water Gun

Water Special 04040 100100% 25
1414

Focus Energy

Normal Status 0000 —% 30
1818

BubbleBeam

Water Special 06565 100100% 20
2323

Agility

Psychic Status 0000 —% 30
2626

Twister

Dragon Special 04040 100100% 20
3030

Brine

Water Special 06565 100100% 10
3636

Hydro Pump

Water Special 120120 08080% 5
3939

Scald

Water Special 08080 100100% 15
4848

Dragon Dance

Dragon Status 0000 —% 20
5757

Dragon Pulse

Dragon Special 09090 100100% 10
100100

Abyssal Crush

Water Physical 0000 —% 5

  • A level of "Start" indicates a move that will be known by a Seadra obtained at level 1.
  • Bold indicates a move that gets STAB when used by Seadra.
  • Italics indicates a move that gets STAB when used by an evolution or alternate form of Seadra.

Kingdra

1.4
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start

Yawn

Normal Status 0000 —% 10
00Start

Bubble

Water Special 02020 100100% 30
00Start

SmokeScreen

Normal Status 0000 100100% 20
00Start

Leer

Normal Status 0000 100100% 30
00Start

Water Gun

Water Special 04040 100100% 25
044

SmokeScreen

Normal Status 0000 100100% 20
088

Leer

Normal Status 0000 100100% 30
1111

Water Gun

Water Special 04040 100100% 25
1414

Focus Energy

Normal Status 0000 —% 30
1818

BubbleBeam

Water Special 06565 100100% 20
2323

Agility

Psychic Status 0000 —% 30
2626

Twister

Dragon Special 04040 100100% 20
3030

Brine

Water Special 06565 100100% 10
3939

Dragon Pulse

Dragon Special 09090 100100% 10
4242

Hydro Pump

Water Special 120120 08080% 5
4545

Dragon Dance

Dragon Status 0000 —% 20
4949

Outrage

Dragon Physical 120120 100100% 10
5555

Blizzard

Ice Special 120120 07070% 5
5959

Draco Meteor

Dragon Special 140140 09090% 5
8282

Hydro Cannon

Water Special 150150 09090% 5
100100

Abyssal Crush

Water Physical 0000 —% 5

  • A level of "Start" indicates a move that will be known by a Kingdra obtained at level 1.
  • Bold indicates a move that gets STAB when used by Kingdra.
  • Italics indicates a move that gets STAB when used by an evolution or alternate form of Kingdra.

Magby

1.4
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start

Tackle

Normal Physical 05050 100100% 35
00Start

Leer

Normal Status 0000 100100% 30
077

Ember

Fire Special 04040 100100% 25
1010

SmokeScreen

Normal Status 0000 100100% 20
1414

Fire Spin

Fire Special 03535 08585% 15
1717

Faint Attack

Dark Physical 06060 —% 20
1919

Clear Smog

Poison Special 05050 —% 15
2323

Flame Burst

Fire Special 07070 100100% 15
2626

Confuse Ray

Ghost Status 0000 100100% 10
2929

Fire Punch

Fire Physical 07575 100100% 15
3333

Lava Plume

Fire Special 08080 100100% 15
3636

Sunny Day

Fire Status 0000 —% 5
4040

Flamethrower

Fire Special 09595 100100% 15
4343

Fire Blast

Fire Special 120120 08080% 5
100100

Infernal Rage

Fire Physical 0000 —% 3

  • A level of "Start" indicates a move that will be known by a Magby obtained at level 1.
  • Bold indicates a move that gets STAB when used by Magby.
  • Italics indicates a move that gets STAB when used by an evolution or alternate form of Magby.

Magmar

1.4
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start

Smog

Poison Special 02020 07070% 20
00Start

Leer

Normal Status 0000 100100% 30
00Start

Ember

Fire Special 04040 100100% 25
055

Ember

Fire Special 04040 100100% 25
088

SmokeScreen

Normal Status 0000 100100% 20
1212

Faint Attack

Dark Physical 06060 —% 20
1515

Fire Spin

Fire Special 03535 08585% 15
1919

Clear Smog

Poison Special 05050 —% 15
2222

Flame Burst

Fire Special 07070 100100% 15
2626

Confuse Ray

Ghost Status 0000 100100% 10
3030

Fire Punch

Fire Physical 07575 100100% 15
3434

Agility

Psychic Status 0000 —% 30
3636

Lava Plume

Fire Special 08080 100100% 15
3939

Swords Dance

Normal Status 0000 —% 30
4242

Sunny Day

Fire Status 0000 —% 5
4545

Flamethrower

Fire Special 09595 100100% 15
100100

Infernal Rage

Fire Physical 0000 —% 3

  • A level of "Start" indicates a move that will be known by a Magmar obtained at level 1.
  • Bold indicates a move that gets STAB when used by Magmar.
  • Italics indicates a move that gets STAB when used by an evolution or alternate form of Magmar.

Magmortar

1.4
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start

ThunderPunch

Electric Physical 07575 100100% 15
00Start

Smog

Poison Special 02020 07070% 20
00Start

Leer

Normal Status 0000 100100% 30
00Start

Ember

Fire Special 04040 100100% 25
00Start

SmokeScreen

Normal Status 0000 100100% 20
055

Ember

Fire Special 04040 100100% 25
088

SmokeScreen

Normal Status 0000 100100% 20
1212

Faint Attack

Dark Physical 06060 —% 20
1515

Fire Spin

Fire Special 03535 08585% 15
1919

Clear Smog

Poison Special 05050 —% 15
2222

Flame Burst

Fire Special 07070 100100% 15
2626

Confuse Ray

Ghost Status 0000 100100% 10
2929

Fire Punch

Fire Physical 07575 100100% 15
3636

Lava Plume

Fire Special 08080 100100% 15
4242

Sunny Day

Fire Status 0000 —% 5
4949

Dark Pulse

Dark Special 08080 100100% 15
5555

Fire Blast

Fire Special 120120 08585% 5
5959

Overheat

Fire Special 140140 09090% 5
8282

Blast Burn

Fire Special 150150 09090% 5
100100

Infernal Rage

Fire Physical 0000 —% 3

  • A level of "Start" indicates a move that will be known by a Magmortar obtained at level 1.
  • Bold indicates a move that gets STAB when used by Magmortar.
  • Italics indicates a move that gets STAB when used by an evolution or alternate form of Magmortar.

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